
30 Years Ago, One 'Star Trek' Game Accomplished The Impossible
Ryan Britt
created: June 30, 2025, 10 a.m. | updated: July 6, 2025, 1:27 p.m.
On June 30, 1995, developer Spectrum HoloByte released the game Star Trek: The Next Generation — A Final Unity for DOS and Mac platforms of the time.
A Final Unity knows that good Star Trek stories come chatting a lot on the bridge of the Enterprise before springing into action.
Today, Star Trek fans don’t have anything near this immersive, nor authentic.
The contemporary mobile game Star Trek Fleet Command is all about blowing up other starships, while the more peaceful Star Trek Timelines allows you to roleplay various missions, but (with the exception of John de Lancie) has little new bespoke dialogue from Star Trek actors.
The slowness was a feature, not a bug, and if a new developer were to make a modern Star Trek game, A Final Unity is the gold-pressed latinum standard, for now, and maybe, always.
1 month ago: Inverse